Final Animation
The final animation focuses on the materials and geometry of the boot. Slow shots lets the viewer watch every detail closely.
Modeling the boot
I modeled the boot entirely in Blender, mostly by extruding planes and applying a solidify modifier.
The star-like pattern on the side is a mesh with a shrinkwrap modifier. I considered using displacement maps for this, but it was too much work to make them align properly on the boot.








