Final Animation

The final animation showcases some of the key features of the Samsung Freestyle projector.

Styleframes

Some stills from the video.

Styleframes

Some stills from the video.

Modeling the projector

I quickly made the model in Autodesk Fusion. The cord was made in Blender as a curve with three vertex points to animate it with ease. All materials are procedurally made in Blender.

Modeling the projector

I quickly made the model in Autodesk Fusion. The cord was made in Blender as a curve with three vertex points to animate it with ease. All materials are procedurally made in Blender.

Light effects

I had so much fun experimenting with the 2D graphics in this animation, especially when shading the projector rays and the glowing rings for the 360 sound.

The projector rays are made of a cylinder with an animated noise texture, emission, and gradient texture.

This method was very effective as it gave me full control of the rays, while keeping a much shorter render time than if I would have made the rays with volumetrics.

Animating

I rigged the model by parenting the different parts to empties (and empties to other empties). This gave me more control to change things when animating.

Animating

I rigged the model by parenting the different parts to empties (and empties to other empties). This gave me more control to change things when animating.

Time management

For this project, I tracked my hours by work category. Unsurprisingly, animating took the most time, though I did underestimate how long time it would take. I saved time in many areas. I barely UV mapped since i mostly used procedural materials.

Time management

For this project, I tracked my hours by work category. Unsurprisingly, animating took the most time, though I did underestimate how long time it would take. I saved time in many areas. I barely UV mapped since i mostly used procedural materials.

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